![]() ![]() Because there are so many of these, the IPS panel can produce high dynamic resolution (HDR) images with far more precision. Perhaps the best thing about G-Sync Ultimate is that NVIDIA managed to stuff 1152 backlight zones. G-Sync UltimateĪn additional option for G-Sync, Ultimate brings an increase in price but also a lot of really cool features. To compensate for the cost of the G-Sync certification, many monitor manufacturers have increased the prices of their monitors. As you might have guessed, this isn’t free. However, this excellent fix comes at a price.Īs stated earlier, NVIDIA requires monitor makers to have a G-Sync certification to verify that G-Sync will work on their monitors. G-Sync is the perfect solution for screen tearing. If this sounds like a game-changer, that’s because it is. It will also relay to the graphics card the maximum number of frames the monitor can display, so the GPU will not produce unnecessary frames. This is required because the module communicates with the GPU and utilizes information about the frames being produced, constantly adjusting the monitor’s refresh rate to ensure they match. The reason for their enormous success is that they also released a monitor module that is sold to monitor manufacturers, offering a G-Sync certification. NVIDIA largely borrowed this idea from VSync in terms of limiting the FPS, but the company also expanded and improved on it. With G-Sync, screen tearing appears to be a thing of the past that will go the way of the floppy disk in a few years: forgotten. It has stood the test of time and will likely continue to do so for a long while. This revolutionary NVIDIA technology was released in 2013. However, this wasn’t an ideal solution, as there was no option to synchronize the FPS and monitor refresh rate when the GPU was unable to produce enough frames to match the monitor. For example, if the monitor’s refresh rate were 60Hz, VSync would limit the frame production to a maximum of 60 FPS. VSync would prevent the GPU from outputting more frames than the monitor can handle. ![]() Related: FreeSync vs FreeSync Premium vs FreeSync Premium Pro – Which Is Best For You? Although it was far from perfect, it served its purpose and laid the foundation for more advanced technologies such as G-Sync and FreeSync. ![]() What Is G-Sync? The Predecessor – VSyncīefore the release of G-Sync, the go-to solution for screen tearing was VSync. Fortunately, NVIDIA developed a pretty good solution. This particularly annoying visual glitch can ruin your immersion in a game. Screen tearing happens when the monitor tries to display more than one frame at the same time, which is a direct consequence of the graphics card producing extra frames and sending them to the monitor. Screen tearing will negatively impact your gaming experience The unfortunate side effect of this was that monitors were unable to actually display those extra frames, which resulted in issues including stuttering and screen tearing. Monitors with a 60Hz refresh rate, which had long been the standard, were left in the dust as new graphics cards could produce more than 100 frames per second. Meanwhile, GPUs continued becoming exponentially more powerful and were able to produce a staggering number of frames. However, this rush to develop more advanced GPUs meant that monitors soon lagged behind in terms of their performance, and they took a while to catch up. This illustrates that graphics card developers had a strong incentive to make their GPUs more and more advanced. The extreme hardware requirements even became a meme in the gaming community. When the game was released, it was a technological wonder, and there were very few PCs that could run it at the highest resolution and detail level, even with some of the leading hardware of the day. Perhaps the best example of a graphical leap during this period was Crysis. However, as video game graphics steadily became more realistic, GPU manufacturers needed to develop their cards as the best tool to render those more detailed and intricate images. S creen tearing wasn’t an issue earlier because graphics cards and display devices were perfectly optimized and synchronized for the most consistent performance possible. Screen tearing originated somewhere in the late 2000s and reached a boiling point in the early 2010s when people began scrambling to find the best possible solution.
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